MN – Overwhelming Hunger Wild Hunt
As spiritual successor of the Haunt Overwhelming Hunger deck, this deck has provided the best shell for the new Wild Hunt units as it improves its long round by including Frost from Red Riders and Ard Gaeth.
Haunt and the Deathwish package composed of Miruna, Detlaff: Higher Vampire and Werecat provide a tempo burst and make this deck a great option to contest the ladder.
Last patch has reinforced the list, giving a tutor for Ard Gaeth and Naglfar, Ge’els, making it much more consistent and therefore, stronger.
- Haunt: in contrast to other Monster lists, Haunt is not only a means of tempo for the deck, but also a crucial piece to generate Consumes which will help us to conserve our leader charges and proc our Deathwishes. Being able to predict whether our opponent will be able to answer it greatly changes our gameplan.
- Auberon: the King of the Alders is not only a great tempo play in this deck, but also good for its utility: the Create effect can give us different units which we can use as Purify, extra Frost. or movement.
- Extremely good at bleeding thanks to plenty of Frost effects.
- Can contest a round using only bronze Thrive with enough reach to catch up in one card.
- Loses power if Haunt is answered.
- Awkward in short rounds.
Playing the list without Scenario if the meta is full of Bomb Heavers.
You lose some potential in long rounds in exchange for improving your short round with the inclusion of Yghern and Ozzrel.
As noted above, we can adjust the list to accommodate Yghern and Ozzrel, mainly cutting Ard Gaeth, adding a second Red Rider and downgrading some bronzes, like the Wild Hunt Riders. With this movement we lose some long round potential, but in exchange we win some reach and short round potential.