In both, red and blue coins, the first thing we have to look for on this deck is thinning. Playing Portal as soon as possible is fundamental. Impera Brigade needs to have a soldier on our battlefield, which can be Sergeant, Menno, or Voorhis himself using the leader skill. Hunting Pack, on the other hand, needs a rival unit to have any status. If this doesn’t happen you could play a Viper Witcher, which will provide you bleeding to be able to play them correctly.
Another unit that can be used in the first round is Cynthia, as she generates a 3 body Golem in the topdeck that will be drawn by our opponent.
If all has gone well and you are in blue coin, it will give you enough tempo to either win the round or escape comfortably. On red coin, you might even beat him on even and with the opponent’s deck full of bad cards. With the correct units, it is advisable to apply pressure in red coin, but avoiding using Kolgrim and Letho.
It is important to take control over the match, and if we haven’t thinned our deck yet, do it during this round. If we have won on even, we can push using our Coated Weapons and our Witchers, and even the Location until the difference of cards between the two decks is huge.
If we have won one card down, it would be interesting to finish the thinning and continue giving our opponent cards, being careful of not being to greedy pushing
If we have lost Round 1 and we are pushed, we should try to be able to keep Kolgrim in our hand.
This is the key moment of the match, if we have played it correctly there should be not too many cards in our deck, and a lot of in our opponents one.
The key moment is when Kolgrim meets its Adrenaline requirement, so we should play around it. Kolgrim should be played as the 3rd card to finish. Before we should have played Defender, to keep Kolgrim in a safety spot. Letho should be played after, copying Kolgrim. If we have done our job, they will both boost by the difference between the two decks.
As last card, we can play Leo and destroy a witcher or a 9 point body.